Today William Wallace, Senior Game Designer for SWTOR, posted a nice long Developer Blog talking all about the Legacy System. Players who have been following the development of the Legacy System and all the news since the Guild Summit may find a lot of the info presented here to be a re-hash of what they […]
Tag Archives: swtor
James Ohlen Wants to Know “What Kind of Open World PvP Excites You?”
Today a new post popped up on the forums from Stephen Reid that relayed a question from Game Director James Ohlen. What Ohlen wants to know is this, what kind of Open World PvP do players like the most and what kind of Open World PvP do players want to see in SWTOR? Now […]
Stephen Reid Weighs in on In-Game Events
During the Guild Summit it was announced that Game Update 1.2 will include, among many other things, that players can expect to see some in-game events starting up. Now the details as to what these events will be and what players can expect to see from them is scarce, but recently SWTOR’s Community Manager, Mr. […]
No Server Downtime on March 27th
It’s the time of the week for you regularly scheduled server maintenance, but with a nice twist this week. The servers will not be going down at all so no need to stop your play session for some updates! Just keep on swinging those lightsabers and fireing those blaster folks, because the fun just will not […]
March 23rd Community Q&A
It’s time again for one of my favorite features on the SWTOR official site, Community Q&A. This week we learn a little about why Commandos and Mercenaries don’t get an interrupt ability, if there is going to be a longer period of time before hitting the “enrage timer” on certain operation bosses, if we are ever going to see […]