All of us have played single player games at some point, and in games produced by BioWare, we all know how choice matters to your overall playing experience. This is all well and good in that single player game, but how does this effect us in the MMO space. Not having to think past the […]
Tag Archives: blog
Well That Was A Strange Week
With Pax now behind us, how did BioWare deliver ? Well, they gave us exactly what they said they would (not everything we wanted as fans). What they told us before Pax, they had the goods there. They had the early levels on the Sith classes, and what seemed to be a very respectable […]
Queue and First Day Review
For some reason DC Universe Online is not getting the amount of attention some classic MMO games get. Whether that is caused by the console feel the game has (which makes it foreign to the PC crowds that are MMORPG … Continue reading
Developer Blog: Creating Ord Mantell
Flaming walkers, a destroyed bridge, refugees huddled on the outskirts of a large Republic base. These are some of the sights that let you know you’re on the war-ravaged world of Ord Mantell. But long before any of these elements were represented in-game, they were in the minds and design docs of the writers of Star Wars™: The Old Republic™. Read a blog from one such writer, Rebecca Harwick. As we got used with these by now, the article is filled with information that can help us determine what direction the devs are taking and why they made choices that they made. Ord Mantell is looking more and more like the starting planet for the Smuggler class me thinks.