In their latest interview from the PAX East convention of 2011, Darth Hater sat down with Bioware’s creative director, James Ohlen. Darth Hater: “We also heard that in your dialogue system, you are tracking metrics on when people are pausing to see how long they’re taking to make decisions and things like that […]
Tag Archives: bioware
Bioware developers panel appearances for PAX East 2011
Just like the awesome community manager he is Stephen Reid has no sooner had his feet hit the dirt in Boston and he is already filling us in on what to expect from them at PAX. In the dev tracker we get the following response on what panels the Bioware developers wil be speaking at […]
Pre Launch Guild Program announced for Star Wars The Old Republic.
Today we got a big surprise, a Wednesday update! Today it was announced that Bioware has included a Pre Launch Program for Guilds in SWTOR. Allison Berryman tells us the following: Today, we’re excited to announce the launch of the new Guild Headquarters (HQ) as well as the Pre-Launch Guild Program. Many […]
Swtorcrafter, about the author.
About the author, (using the term loosely) Swtorcrafter is a crafter at heart, dating back to the start of the Ultima Online beta. It was there that he developed his love of massively multiplayer online crafting systems, in game economies and fan site creation. It was there in that realm that he was […]
How can a guild best support their crafters in Star Wars The Old Republic, part two
How can a guild best support their crafters in SWTOR, part 2 With the small amount of material available on the crew skills system it is really hard to speculate on what I think will be important for a guild to focus on when trying to support their crafting efforts. I am going to […]