Monthly Archives: October 2010

How to collect enough food for your Aion pet

While I was following various links during the last few days about hungry Aion pets, I came across this interesting post Blackbeard’s Guide to Collecting Trash. At first, I was little surprised by the title, but I believe Blackbeard’s ideas and suggestions on how to easily collect enough food for Aion hungry pets will be very useful for everyone.

Gather with your alts

The best way to feed any pet: gather with your lowbies. I mean, most people have more than one alt. Yeah, selling the trash to a vendor will rake in easy kinah, but if you want to take the chance, it’s there.

My main alt is the one that has all of the “fortune” pets. So, when I level up a lowbie, I collect all my trash drops, place them in the account/legion warehouse, get my main and summon the pet, and just feed the pet till it spits out a drop.

Over the past weekend, running nothing but Kromede’s Trial and Haramel, I was able to stock up on enough trash to feed my pet for a couple of weeks. The Dukaki in Haramel drop cloth bags and iron scraps. From one run I usually have about 20-30 of each.

Don’t forget about Poeta and Ishalgen. Your lowbies can stand around for hours killing and save up enough drops to feed a fortune pet in one sitting.

But… if you’re really interested in gathering pet food, here’s a suggestion:

Get your legion involved.

If you are the Brigade General, start a contest/promotion where the more trash your legion collects and stores in the legion warehouse (or give directly to you, so you can count the amount and give proper credit to the correct person), they will receive something back as a reward. Maybe some armor they could use, maybe a weapon. Maybe even a dice roll on a random amount of kinah.

Heck, buy/make some green/blue/gold weapons and sell/trade them to your legion by giving specific details on the trash you want. List varying items you have to trade based on the amount/type of trash you want.

Example:

(All types of thorns for a dye producing pet)

Green Armor/Weapons:
100 thorns = green armor/weapon, level 10-20
500 thorns = green armor/weapon, level 21-30
1000 thorns = green armor/weapon, level 31-40

Blue Armor/Weapons
500 thorns = blue armor/weapon, level 25-35
1000 thorns = blue armor/weapon, level 36-45
2000 thorns = blue armor/weapon, level 46-55

Gold Armor/Weapons
2500 thorns = gold armor/weapon, level 25-35
5000 thorns = gold armor/weapon, level 36-45
10,000 thorns = gold armor/weapon, level 46-55

Sure, the prices could be adjusted to your taste, but figure it this way: if your legion is going to be gathering trash drops anyway, half of the work is done. Now it’s up to you to make it worth their while for giving it to you rather than vendoring it. I’m sure that you’ll see that, when presented with an option of vendoring for tiny bits of kinah or saving up for something that they will NEED as they level, I’m pretty sure that people will go after weapons and armor, since they’ll be able to save their personal kinah for other things.

You could also use this method as a way for trading semi-rare/rare armor and weapon skins. The more rare the skin, the more trash it will cost.

In the end, everyone will have trash drops that others will have a use for. It’s up to you to find what it’s worth to you and the people you’re willing to do business with.

News: 100 QA Games Testers Wanted

Codemasters urgently requires 100 additional Games Testers for their HQ in Warwickshire.

Codemasters has an exciting line up of brand new products currently in Development and due for launch in 2011. This includes DiRT 3, Operation Flashpoint…

Sneak peek on the next Aion Korean update

Today Ayase announced a little sneak peek on the next Aion update for Korean version. There will be some additional changes for EU servers but it’s interesting to know what we can expect soon.

Items:

  1. Greatly increased the drop rate of all main (Eternal/Fabled/Heroic/Superior rank) gear from instance boss monsters.
  2. Greatly increased the drop rate of all main (Eternal/Fabled/Heroic/Superior rank) gear from field boss monsters
  3. Greatly increased the Item drop rate of gear dropped by all monsters. This includes:
    1. Drop rate of Common/Superior Weapons, Armor, and Accessories.
    2. Drop rate of Heroic/Fabled Weapons, Armor, and Accessories.
  4. Increased the drop rate of the main items acquired from treasure boxes.
  5. Increased the drop rates of all Skill Manuals and stigma stones dropped by monsters.
  6. Increased the drop rate of fluxes dropped by monsters.
    1. Increased the number of Common/Superior rank fluxes.
    2. Greatly increased the number of Heroic/Fabled rank fluxes.
  7. Increased the drop rate of Superior rank manastones dropped by monsters.
  8. Fixed a problem in which a few items dropped in Instances were not temporarily tradeable, as they were supposed to be.
    1. Anurati’s Corundum Earrings/Turquoise Earrings
    2. Debillkarim’s Corundum Necklace/Turquoise Necklace
    3. Kingspin’s Corundum Ring/Turquoise Ring
    4. Malika’s Leather Belt/Sash
  9. Fixed a problem causing certain items not to display properly when equipped.
    1. [Asmodian] Forsaken Temple ~~ Head armor
    2. [Both] Steel Rake Sailor’s ~~ Torso armor
  10. Moved some gathering nodes from inaccessibly locations


Instances

  1. [Beshmundir’s Temple] Added some extra Nightshade monsters have been placed, which will be needed to complete some quests in the Garden of the Dead.
  2. [Chantra Dredgion] Fixed a problem causing the bulkhead between the Armory and Gravity Control not to show up sometimes.

NPCs:

  1. Platinum Medal quest NPCs in the Balaur Fortress and Special Ordnance Quartermaster NPCs will always spawn while the friendly faction is in possession of the fortress.
  2. Moved the Inggison Dimaia Gate Guard NPC.
  3. Modified the type of weapons equipped by the Elite Aetherguards summoned by Ulsark through the Illusion Gate.
  4. Fixed some NPCs’ incorrect dialogue.
  5. Fixed a bug causing the skill system messages made by a few boss monsters not to display properly.

Quests

  1. Reduced the prerequisites for Greater Stigma Quests.
    1. Now, players will be able to acquire Greater Stigma Quests without having to complete an Instance Dungeon entrance quest.
    2. Players will be able to purchase Greater Stigma Quest Collection Items with Shulack Coins without going through the Steel Rake/Dark Poeta instance dungeons.
  2. Modified so that group members can simultaneously collect items for solo Greater Stigma Quests.
    1. [Elyos] Taloc’s Heart Full of Soul, [Asmodian] Stigma Expansion
    2. [Asmodian] Fixed problems that were hindering players from completing Stigma Expansion.
  3. Fixed the problem where Drakan Researcher wasn’t dropping quest items.
    1. Added Drakan Researcher to the link in the Quest Description window.
  4. Fixed typos on a few quests.

User Interface:

  1. Modified the Character Password UI.
    1. Password Input window will now display how many characters have been entered.
  2. Added text that will let you know that the location of the numbers on the key pad has changed each time you log on.
  3. Players will no longer be able to set a new password that uses the same number twice. (Existing passwords that use the same number twice will not be affected.)
  4. A message will now pop up when players try to input their password using a keyboard, informing them that passwords must be entered using a mouse.

Environment:

  1. Fixed the problem in which monsters’ “Wide Area” skills were not working in the following places:
    1. Certain areas of Draupnir Cave.
    2. Certain areas of the Oracular Chamber.
  2. Modified some areas in Heiron to look more natural when characters are mobile.
  3. Fixed the problem where characters were able to walk through some of the geography/landmarks in the Abyss.
  4. Modified some areas in Altgard to look more natural when characters are mobile.